NetBSD/pkgsrc-wip d0d0bddags distinfo Makefile

ags: update to ags-3.4.3.1

REVISION HISTORY
================
VERSION 3.4.3 - Patch 1, February 2019

Engine:
 - Fixed serious mistake that would cause crashes in plugins which export their own
   managed types for game script.

Linux:
 - Fixed compilation against recent Allegro 4.4.3 release.
 - Updated prebuilt binaries to be compatible with Debian 8 (jessie) and higher.

VERSION 3.4.3, February 2019

Common features:
 - Removed restriction preventing GUIs to be larger than the game's screen.

Editor:
 - Added missing audio options to Default Setup.
 - Fixed GUI and Room editors sometimes having larger scrollable area than necessary.
 - Fixed editable area was not resized when GUI size changed
 - Fixed TextWindow GUI's elements could be deleted or moved in the editor with key
   controls with no means to restore them.
 - Don't modify filesystem permissions in Compiled directory when compiling the game.
   Editor no longer requires non-standard "takeown.exe" utility.
 - Fixed Windows Explorer was sometimes locking the game files during compilation.
 - Fixed rooms not being rebuilt when running game just created from a template.
 - Fixed translations were not updated or available at all for the test run unless the
   game was fully rebuilt.

Engine:
 - Allowed engine to return integer of "0" value from script functions that are "void"
   by nature, for compatibility reasons. This may fix running particular old games.
 - Fixed const-sized char[] arrays in managed structs did not work correctly and could
   even cause engine to crash.
 - Fixed some compilers could instigate a crash in the on_event callback if it was called
   before the first room is loaded.
 - Prevent game from crashing if there was an attempt to use a non-existant font index.
 - Fixed crash when calling DisplayTopBar with a title longer than 200 characters.
 - Fixed DisplayTopBar() was displayed on screen for the time calculated from the length
   of it's title rather than it's message text (regression).
 - Fixed built-in inventory screen could crash the game again (regression).
 - Made engine fallback to defaults if config contains invalid graphic scaling setting.
 - Fixed crash in the Software renderer which was occuring if it failed anytime after
   setting display mode but prior to initializing scaling filter.
 - Fixed graphic artifacts looking like thin vertical lines around sprites when running
   OpenGL renderer (aka "texel leaking").
 - Fixed OpenGL not displaying tinted sprites at all if tinting shader does not work
   (now will display sprites without tint).
 - Fixed 8-bit sprites could have broken colours if game is run using Direct3D or OpenGL.
 - Fixed broken colours during fade-in and fade-out in 16-bit games.
 - Fixed possible crash occuring when switching in and out the game window while game is
   being shut down.
 - Improved a warning message displayed when sound driver was not initialized, and added
   a hint for players on how to supress it.
 - Fixed double error message displayed if the game has an unsupported data format.

Linux:
 - Fixes Linux game launch script (fixes issues with itch.io client).

Android:
 - Long press on "Back" button now calls in-game menu (was displaying exit confirmation).
   This change was made to counter removal of "Menu" button on many modern devices.
 - Fixed long press on "Back" and "Menu" buttons not handled correctly on some devices.

WinSetup:
 - Always provide at least two standard fullscreen modes for selection, even if graphics
   driver failed to return a list of supported modes.

NOTE: VERSION 3.4.2 was cancelled and never released: the WIP build was renamed to 3.5.0.
DeltaFile
+4-4ags/distinfo
+1-1ags/Makefile
+5-52 files

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