ags: update to ags-3.4.3.1
REVISION HISTORY
================
VERSION 3.4.3 - Patch 1, February 2019
Engine:
- Fixed serious mistake that would cause crashes in plugins which export their own
managed types for game script.
Linux:
- Fixed compilation against recent Allegro 4.4.3 release.
- Updated prebuilt binaries to be compatible with Debian 8 (jessie) and higher.
VERSION 3.4.3, February 2019
Common features:
- Removed restriction preventing GUIs to be larger than the game's screen.
Editor:
- Added missing audio options to Default Setup.
- Fixed GUI and Room editors sometimes having larger scrollable area than necessary.
- Fixed editable area was not resized when GUI size changed
- Fixed TextWindow GUI's elements could be deleted or moved in the editor with key
controls with no means to restore them.
- Don't modify filesystem permissions in Compiled directory when compiling the game.
Editor no longer requires non-standard "takeown.exe" utility.
- Fixed Windows Explorer was sometimes locking the game files during compilation.
- Fixed rooms not being rebuilt when running game just created from a template.
- Fixed translations were not updated or available at all for the test run unless the
game was fully rebuilt.
Engine:
- Allowed engine to return integer of "0" value from script functions that are "void"
by nature, for compatibility reasons. This may fix running particular old games.
- Fixed const-sized char[] arrays in managed structs did not work correctly and could
even cause engine to crash.
- Fixed some compilers could instigate a crash in the on_event callback if it was called
before the first room is loaded.
- Prevent game from crashing if there was an attempt to use a non-existant font index.
- Fixed crash when calling DisplayTopBar with a title longer than 200 characters.
- Fixed DisplayTopBar() was displayed on screen for the time calculated from the length
of it's title rather than it's message text (regression).
- Fixed built-in inventory screen could crash the game again (regression).
- Made engine fallback to defaults if config contains invalid graphic scaling setting.
- Fixed crash in the Software renderer which was occuring if it failed anytime after
setting display mode but prior to initializing scaling filter.
- Fixed graphic artifacts looking like thin vertical lines around sprites when running
OpenGL renderer (aka "texel leaking").
- Fixed OpenGL not displaying tinted sprites at all if tinting shader does not work
(now will display sprites without tint).
- Fixed 8-bit sprites could have broken colours if game is run using Direct3D or OpenGL.
- Fixed broken colours during fade-in and fade-out in 16-bit games.
- Fixed possible crash occuring when switching in and out the game window while game is
being shut down.
- Improved a warning message displayed when sound driver was not initialized, and added
a hint for players on how to supress it.
- Fixed double error message displayed if the game has an unsupported data format.
Linux:
- Fixes Linux game launch script (fixes issues with itch.io client).
Android:
- Long press on "Back" button now calls in-game menu (was displaying exit confirmation).
This change was made to counter removal of "Menu" button on many modern devices.
- Fixed long press on "Back" and "Menu" buttons not handled correctly on some devices.
WinSetup:
- Always provide at least two standard fullscreen modes for selection, even if graphics
driver failed to return a list of supported modes.
NOTE: VERSION 3.4.2 was cancelled and never released: the WIP build was renamed to 3.5.0.
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